This is an article about the multiplayer featured in the fan fiction game concept Grand Theft Auto: San Fierro Stories. The multiplayer features every mode from GTA IV as well as some additions. A new addition is a more in depth leveling system. There are now 50 levels to progress through and as you rank up you unlock new weapons you can add to your load out as well as new clothing, titles and new challenges for your character. You gain XP like you would in RDR.
Note: This is an incomplete article.
Game modes featured in GTA IVEdit
Team Mafya work
Team Car Jack City
Cops N Crooks
Take the Bate (Hangman's NOOSE)
Bomb Da Base
Car Jack City
Free Roam (Expanded upon)
Demo Derby: In this mode you compete in a Demolition derby with up to 7 other players. The concept is simple. Destroy the other players cars and if yours is the last one standing you win. You are only allowed to use a 9mm pistol to destroy others cars and you cannot leave your car. Your character can also not die and its impossible to leave your vehicle. When your car is destroyed you are warped to a spectators area Above the Demo bowl where you can watch the rest of the match. No weapons are allowed during this time.
Convoy: This game mode involves two teams. The defending team and the attacking team. The defending teams objective is simple. Protect the truck from destruction from the attacking team. 8 players are required per team. One player from the defending team is selected as the driver who must drive the truck to another location on the map. The other players are given choices of weapons and four door sedans to drive at the begging of the match. The attacking team starts a fair distance from the convoy and are also given a selection of weapons. The only weapons not allowed in this mode are the RPG and M60 only 3 grenades are allowed per round. There are two rounds. each team gets a chance to be the Defending team and the attacking team once. After two rounds the team that was most successful is the winner. Success is defined as successfully delivering the truck (Defending team) or destroying the truck (Attacking team). If it is a tie the team that was closest to the objective as the defending team is the winner. If both teams were an equal distance from the delivery point upon destruction of the truck the match is officially a tie. Players can re spawn after 3 seconds upon dieing and reappear at their teams base.
SFS will feature a Free Roam mode similar to RDR's. You can form gangs with your friends and take on Drug wars. Complete challenges, Or just raise hell and go to war with other gangs. This isnt as robust as RDR's free roam but it seperates itself from GTA IV's because of the XP and challenges element.
In a Drug Wars missions feature either you going solo or with your gang. There are different drug war locations marked around the map and to activate one you have to enter the area and kill at least two enemies. During the Drug war you must claim all of the marked bags withing the area (Up to 10). You get an XP bonus for your amount of kills, Damage taken and time. You get XP at the end of each drug war. There are drug wars to be done in San Fierro, Ridgemont and South San Fierro.
Chinatown, San Fierro
West San Fierro, San Fierro
Foster Heights, San Fierro
Apollo Park, San Fierro
Brazil, San Fierro
Outer Garcia, San Fierro
Garcia, San Fierro
Mercer Square, San Fierro
Queens, San Fierro
Doherty, San Fierro
Little Moscow, San Fierro
Easter Basin Docks, San Fierro
Creekfield Village, Ridgemont
Silver District, Ridgemont
Port Of Ridgemont, Ridgmeont
South Beach, South San Fierro
North Beach, South San Fierro
Midtown, South San Fierro
Azula Cost, South San Fierro
Challenges for multiplayer are brought over from RDR. These challenges are fetured across a wide array of game modes and are of all different types. You unlock the next tier of the challenges after you complete the available tier. And once you complete all tiers of a challenge you unlock the next group.
Dopeboy I: Complete all Drug wars in South San Fierro 1500XP
Dopeboy II: Complete all drug wars in Ridgemont 2000XP
Dopeboy III: Compelete all drug wars in San Fierro 5000XP
Pusher I: Complete all drug wars in South San Fierro without dying more than once 2500XP
Pusher II: Complete all drug wars in Ridgemont without dying more than twice 4500XP
Pusher II: Complete all drug wars in San Fierro without dying more than three times 5000XP
Kingpin I: Complete all drug wars in South San Fierro in under 2:30 each 3000XP
Kingpin II: Complete all drug wars in Ridgemont in under 2:45 each 3500XP
Kingpin III: Complete all drug wars in San Fierro in under 2:50 each 5000XP
Thug I: Kill 150 NPCs. 500XP
Thug II: Kill 25 NPCs in a row. 750XP
Thug III: Kill 50 NPCs in a row with headshots. 1100XP
Hitman I: Kill 25 Player characters 900XP
Hitman II: Kill 30 player characters 1200XP
Hitman II: Kill 30 player characters with headshots 1500XP
6 star wanted level survival
One Man Army I: Survive 2 minutes on a 6 star wanted level 750XP
One Man Army II: Survive 3:30 on a 6 star wanted level 1000XP
One Man Army II: Survive 5:00 on a 6 star wanted level 2000XP
Four wheel driving: Travel 500 miles in four wheeled vehicles 1150XP
Two wheel driving: Travel 300 miles on two wheeled vehicles 1150XP
Air Travel: Travel 100 miles in aircraft 1500XP
Sea Travel: Travel 25 miles in seacraft 1250XP
Marathon: Travel 26.2 miles on foot 1000XP